<b> keyword </b> instead of <b>keyword</b>.
ID="P############" when you could have fetched the same item by using data-P############?<jq> tag alreadys works if you use data.| Number of Hits | Hit Points |
|---|---|
| Trillions | ❤️❤️❤️❤️❤️ |
| Billions | ❤️❤️❤️❤️ |
| Millions | ❤️❤️❤️ |
| Thousands | ❤️❤️ |
| 1 to 999 | ❤️ |
[jq] can reference the data.[jq]#P202207160804</jq>[jq][data-guide]</jq>[jq][data-quest][data-ch18]</jq>[jq][data-book],[data-charter]</jq>data-wish when someone makes a wish.
[L------d-L------S--SS-MS-L------]
[L------d-L-d-r-d-L-----Lmrdm----]
[r----dLd-L------S--SS-MS-L------]
[r----rmd-L------TdTdT-Ldmmmrm-m-]
[LLm.rm.SLLm.r.fmrLLm.rm.SLLm.r.fmT]
[LL-LddLdrrLr-m--]
[LL-LddLdrrLd-T--]
[LL-LddLdrrLr-m-m]
[f-d-L-FS-STdrdTS]
[ll,ltddldrrlr.m..][L.m..LLLr..r..d.L.m..LLds..i..r.][rdrms-m-l][mmllmmttDDffrrdd][L--md--Lr--mf-mrd--rt--lo--lt---][lmmrrdrmm..mfmfmfsfsm..rmmrmlrmd..dtdtdtlufm.]
[l--sl-----ltd-tls--ms-----slu-lsf--rf---fsl-sfm]
[lltltDlR-D-t-l-slltltDlr-D-t-DRM lltltDl-r-d-t-lsmfflDRMsl]
[ldl-lrl-ldlrlmlsfdtdrdtdsdtdrdts]
[ldl-lrl-ldlrlmlsfdtdrdtdsdtdrdts]
[l-l-sl-msmsl-m-f--d-t-d-s-r-d-t-]
[l-l-sl-msmsl-m-fs-f-m-r-f-m-r-d-]
[s-s-s-rf-rfrdtlss-s-s-rf-r-d-t--][l-m-r-dtd-l-][r-l---sltls--ltsl-r--l-r------][ltdrd-tdtls-t-lsisl...r-l-------][ddLSd--d-dLSd---ddLSdrmf-m-d-r-][LTdrT.S.Trfm.d.s][mslltls-mrdLdsm-][mslltls-mrdLTSL-][DttDsDf-DttDlts-DttDsDf-DttDFMM-]
[x--x--x--x-x---x--x--x--]
node-titlenode-contentnode-iconnode-categorynode-img[d--r----|r-sm----|d--r--Td|r-s-m-LT][d--r----|r-sm----|d--r----|MSdmdSD-][--d-dLLd|dT-T----|--T-TSTS|T-LT-d--][--d-dLLd|dT-T-drS|-----MSM|TTLT-d--][--m-mddL|m-rr----|--r-rTrT|f-mr-m-L][d--Ld--L|f--Ld---|f-fmfmrd|s-fm-r--][--s-sfmr|r-dr-m--|--s-sfmr|r-md----][--l-lsfm|r-dr-f-m|-----mfs|d-tl-s--][--s-sfmr|r-dr-t-s|--s-smsm|rdtd-LTd][-LTd-Lds|f-mr-d--|r------d|--------][d--r----|r-sm----|d--r--Td|r-s-m-LT][d--r----|r-sm----|d--r----|MSdmdSD-][--d-dLLd|dT-T----|--T-TSTS|T-LT-d--][--d-dLLd|dT-T-drS|-----MSM|TTLT-d--][--m-mddL|m-rr----|--r-rTrT|f-mr-m-L][d--Ld--L|f--Ld---|f-fmfmrd|s-fm-r--][--s-sfmr|r-dr-m--|--s-sfmr|r-md----][--l-lsfm|r-dr-f-m|-----mfs|d-tl-s--][--s-sfmr|r-dr-t-s|--s-smsm|rdtd-LTd][-LTd-Lds|f-mr-d--|r------d|--------][--m-m-m-|m-rr-d-r|--r-r-Td|mrdTmrdT][L-d-d-Td|f-mr-dTd|r------m|--------][F-m-m-m-|m-rr-d-r|--r-r-Tr|s-fm-r-d][-LTd-LTd|--L-d-l-|s-s-smfr|smfrdTLS][d--r----|r-sm----|d--r--Td|r-s-m-LT][d--r----|r-sm----|d--r----|d-------][ltdlt-drmfmtd-dfmd-lmr…srfm----sdmr--lifmrd-drd*]
[ltdlt-lsltsl, sfslsiltm.drmdr, tdrfm]
[D…mrdr…s….dmrdt…S…ddtls…d.rm…rrlrd…t…]
[d----Smr|-----Sfm][-----ddf|-m-r-dTd][l-t-d-lt|----d-r-][m-f-m-td|------d-][f-m-d---|--l-m-r-][M-S-d-sr|---TrdTd][L--TrdTd|FLdfm-r-][-------d][s-ss-s-s|--f-m-r-|r-dr-m-m|-------d][s-ss-s-s|--f-m-r-|r-dr-m-d|-------d][s-ss-s-s|--f-m-r-|r-dr-m-m|------L-][d-----dr|m-rm-f-r|--------][d--r----|r--m----|d--r----|r--d----][d--r----|r--m----|d--r----|r--d----][--dLdLdL|dT-T----|--TSTSTS|T-LS-L--][--d-dLdL|dT-T-drS|-----MSM|T-LT-d--][--m-m-m-|m-rr-d-r|--r-r-Td|mrdTmrdT][L-d-d-Td|f-mr-dTd|r------m|--------][F-m-m-m-|m-rr-d-r|--r-r-Tr|s-fm-r-d][-LTd-LTd|--L-d-l-|s-s-smfr|smfrdTLS][f.fmrdt.dr.s.sfmrarm.f.fmrdr.rsrdtd..]
(Sound of gentle, optimistic music starts and fades to the background)
(Music swells and then fades out.)
The Celebration rank is the highest level in the peacemaking paradigm, where not only do groups and individuals cooperate, but the system itself actively encourages and rewards this cooperation, making it a joyful and deeply celebrated part of daily life.
Cooperation: Here, groups or individuals work together towards shared goals, recognizing the beautiful mutual benefits that blossom from their efforts.
Competition: Groups or individuals strive against each other, with peace often being a fragile, uneasy balance of power.
Control: Here, peace is maintained through strict rules and a central authority that dictates behavior, sometimes stifling the spirit of individual freedom.
Conquest: Peace, in this view, is achieved when one group completely overpowers and controls others, a path often fraught with lingering shadows.
Quest Society is built on Choice Democracy, a deeply developed form of democratic understanding. There are no intrinsic "leadership roles" like presidents or elected rulers, as these would go against the ethics of individual choice and sacred autonomy. Instead, influence blossoms from a person's mastery in subject matters and their cherished skills. Here's how Choice Democracy unfolds in stages: Lowest Stage: People, perhaps seeking comfort, elect a leader to guide them. Second Stage: People elect representatives, but this can sometimes mean that quiet voices of minorities are not fully heard. Third Stage (Liquid Democracy): People can directly represent themselves or choose their own representatives for specific decisions, offering an expansion of choice. Fourth Stage (Choice Democracy - Quest Society's Stage): Society is beautifully structured so that most decisions don't require voting in the traditional sense. Instead, each person decides what to do with their own "share of decision power." People can group their decision power together for "economy of scale," meaning they can achieve bigger, more beautiful things by combining their heartfelt choices. This ensures that every individual's sacred autonomy is deeply respected in decision-making. Crucially, individuals are not required to actively engage in every discussion or decision; they can delegate their "share of decision power" to their choice of Resource or Quest Managers, who can automatically act on their behalf according to their interests. The ability to switch managers at any time ensures that individual autonomy is beautifully maintained even through delegation.
Gaia Share is an ethical, comforting way to determine what resource share each person should have to meet their basic needs (like food, shelter, clean water). It is based on the fundamental needs of a standard human being. It provides the framework for individuals to claim their rightful portion of resources. For people with special needs, they can claim unclaimed shares if available. If not, people who use their own shares to help them receive credit, recognizing their generosity. While Gaia Share itself doesn't automatically provide resources, it empowers individuals: if they have the skills, they can use their share to homestead and produce what they need. Crucially, Quest Society encourages and rewards cooperation, beautifully facilitating people pooling their Gaia shares together for economy of scale. For example, a community farm could efficiently produce food for many by banking their collective Gaia shares, a truly harmonious endeavor. This means people have the basic ability to choose their path without worrying about basic needs through self-sufficiency or collective effort, a profound sense of relief. The ethics of Gaia Share are deeply rooted in the belief that fundamental human needs are a universal right, a sacred birthright, not a privilege. By guaranteeing basic necessities, Gaia Share eliminates the fear of destitution, which is so often a quiet root cause of conflict, distress, and social instability in other societies. It ensures that every individual has a comforting baseline of security, allowing them to pursue their interests and contribute to society out of genuine desire rather than desperation, a truly liberating feeling. This system fosters a profound sense of collective responsibility and mutual support, as the well-being of each individual is seen as foundational to the radiant well-being of the whole. Furthermore, the concept of Gaia Share inherently embraces Stewardism. This means that a person's entitlement to their Gaia Share is intrinsically linked to their sacred responsibility to maintain the resources from which that share is drawn in a sustainable manner. Whether through direct participation in ecological Quests, responsible consumption, or supporting Guilds focused on environmental regeneration, this principle ensures that the right to resources is beautifully balanced by the duty to preserve and enhance them for current and future generations. This foundational integration of sustainability makes environmental degradation antithetical to the very mechanism of basic needs provision, a truly harmonious design. Gaia Share serves as a foundation of peace at the Coexistence rank. By ensuring that everyone's basic needs can be met through their share and collective effort, it removes a primary source of competition and conflict, allowing different groups and individuals to simply tolerate and exist alongside each other without the immediate pressure of survival. While it doesn't inherently lead to active cooperation or celebration, it creates the stable, comforting ground upon which those higher levels of peace can be beautifully built.
Quest Society offers a uniquely effective and robust framework for collective progress, leveraging its design principles to achieve significant advantages in problem-solving, knowledge generation, and societal adaptation.
Quest Society is fundamentally designed to transform traditional sequential workflows into parallel processes. By empowering diverse questers, each contributing with their unique skills and archetypes, the system operates like a "multi-core processor." This maximizes simultaneous effort, drastically enhancing efficiency and accelerating the pace of collective progress.
The open and flexible quest structure, coupled with the varied capabilities of different archetypes, allows for the widespread distribution of problem-solving efforts across the entire society. Bottlenecks are not static points of failure; instead, they are naturally circumvented as quests gravitate towards the most effective questers through a principle of least resistance. This makes the system inherently self-correcting and highly adaptable to unforeseen challenges.
Quest Society integrates mechanisms for pre-emptive problem identification, such as the "Pre-mortem" Oracle skill. By systematically turning potential failures or emerging stressors into open quests, the Society can collectively address challenges and develop solutions before they escalate into significant issues.
Through its fractal "exploration map," Quest Society systematically probes both vast external frontiers and intricate internal conceptual landscapes. By rewarding thorough investigation even in the absence of a "positive discovery" (i.e., confirming what is not true or present), the system embraces knowledge by exclusion. This process clarifies boundaries, prevents collective blind spots, and effectively addresses challenges like Chesterton's Fence.
QS fosters an environment free from rigid hierarchical authorities, promoting flexibility and individual autonomy. This structure empowers questers to optimize their contributions based on their unique skill sets, and the quest credit system transparently incentivizes a wide spectrum of contributions, from groundbreaking discoveries to the rigorous exploration of seemingly unproductive areas.
The integrated skill tree and archetype system actively encourage continuous learning, specialization, and the cross-pollination of expertise. This ensures that the collective intelligence of Quest Society is constantly expanding and evolving, equipping it to meet an ever-changing world.
For a normal quester, the "analysis" to figure out what's best isn't always a formal process; it's often a direct observation of "how others are actually doing it" more efficiently. This creates a very practical, self-correcting loop where best practices naturally propagate, and less effective methods are implicitly "rejected" by disuse.
The exploration map visually represents what has been explored and what remains unknown. This allows questers to assess the completeness of their investigation into a particular "cell" or area before making a judgment about rejecting a hypothesis or a piece of knowledge. You can have high confidence that something is truly unnecessary or incorrect because the map shows the extensive coverage of the exploration.
The fractal nature of QS's exploration map, with its ability to "augment" or open up new dimensions when world parameters change, provides a structured and explicit mechanism for revisiting previously explored (and even "rejected") combinations or ideas within a completely new context. What was once "not useful" under old parameters might become highly relevant or even optimal when a new dimension (a new variable, a new insight, a new constraint) is added to the exploration space. This allows QS to systematically re-evaluate past "rejections" as potential "ingredients" for new solutions.
People can join others who share similar interests or heartfelt goals, forming Guilds that act as chosen communities or "households" for shared living and collaboration. A person can join multiple Guilds (or none), as they are facilitators of shared purpose and skill development, not exclusive communities. Each Guild often "adopts" or oversees a particular public area or shared resource, ensuring it is beautifully maintained for the benefit of all.
When a Quest Society exists side-by-side with a status quo society, it creates a significant shift due to Quest Society's unique and compassionate design.
This section outlines the strategic phases and key technological infrastructure milestones vital for the robust and scalable operation of Quest Society, detailing realistic pathways for transitioning from a status quo society to a Quest Society. It envisions a gradual, voluntary, and ethically driven transformation, led by pioneering efforts like those of the Magic Bakery Guild.
Quest Society shares some aspirations with other societal models and distinguishes itself through its blend of incentives, autonomy, and comprehensive framework.
[LTd-mdr-sls-fmd-LTdLdmr-sSL-]
[LTd-mdr-sls-fmd-LTdLdmr-sSL-]
[LTd-m-T-dTLSL-M-S-R-LTd-m-T-dTLSL-m-r]
[rmf-mrd-d-r**]
mbbg is the outer most frame. It is brown, without a border, but has a shadow. The frame is not meant to contain any text, it is just there to give a thick border!
mbbanner is a frame with a dark border. This is supposed to be the frame for the banner portion of a blogspot post!
mbscroll is a lighter frame with a shadow and no border. This is what Vivi calls a cheeseboard. This is the normal frame when a lot of text is displayed. We avoid using pure white because it hurts some people's eyes!
mbpuzzle is a flat frame with no border and no shadow. Its lighter color comes from an alpha value. Nesting them would make it even lighter. This frame was originally used by Mikela for displaying puzzles, but it turned out to be very convenient so it is used everywhere!
<mbAA> is used to format the text when someone receives an Arcacia Award. This award is a personal award from Arcacia. Although there is no definite explanation of why someone gets this award, most agree that this gentle and supportive feeling is her way of saying, "Arcacia loves you"!
<mbAA>You receive</mbAA><mbDMG> is used to format combat messages, such as when an enemy has appeared or when the protagonists are taking damage!
<mbDMG>You took too many damages. You are now KO'ed.</mbDMG><mbComplete> is used to format the notification that a quest has been completed. Congratulations!
<mbComplete>You've completed the quest!</mbComplete>[l.ldmetom l.ldmsli l.ldmetom fdfslolt]
[lDRMRDls|l.sl....|lDRMRDtD|S.IM.... ]
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[rrdrerdr,rdrerdL,rdrerdrTMMMdTSL]
| Country | m2/person | ft2/person |
|---|---|---|
| Greenland | 7140000 | 76900000 |
| Australia | 381679 | 4108358 |
| Canada | 278551 | 2998300 |
| Russia | 113895 | 1225956 |
| New Zealand | 63734 | 686035 |
| United States | 30816 | 331707 |
| Europe | 30339 | 326574 |
| WORLD | 19809 | 213230 |
| Mexico | 18436 | 198449 |
| Ireland | 16716 | 179938 |
| United Arab Emirates | 16589 | 178565 |
| France | 9050 | 97400 |
| China | 7220 | 77700 |
| Germany | 4302 | 46306 |
| United Kingdom | 4006 | 43126 |
| Japan | 2852 | 30700 |
| Monaco | 63 | 678 |
2022-12-10: LRRH: Moved the history section.
2022-11-16: LRRH: Started moving the blog post content to a node.
2021-12-18: LRRH: Upgrade from having notes to having a guide module.
2021-12-04: Started posting the rubric as part of story.
Location Level Scoring Rubric
Aspect 1: Charter [See also]
1 EXP: The charter must exist with clear relevance to peacemaking.
2 EXP: The charter has proper administrative identification (Date, version, ID number, etc) recognized by the guild that recognizes the charter.
3 EXP: The charter shows the type of help needed or how others may join the peacemaking effort described by the charter.
4 EXP: The charter has the guild's seal of approval.
5 EXP: The charter is visually pleasing or matches the intended style.
2021-11-28: Discussion on the 5 aspects
data-DXP-Ledia.